Thirty seconds of glory shouldn’t be 400MB. Let’s fix that.
You hit the clip button, the clip is huge, and Discord says your files are too powerful. Below: the quick recipe, then where each capture tool keeps your clip.
Updated October 22, 2026
Your clip will survive. Your hard drive will thank you.
Which limit applies to you? The Discord limits are on one page. Clip is in a format Discord won’t play? That page has the fixes.
Capture software records like it’s afraid of missing something. It is.
Capture tools record at a very high bitrate, so nothing gets lost while you’re busy playing. Bitrate is megabits per second, and the arithmetic is simple: at 40 megabits per second, 30 seconds is 40 × 30 ÷ 8, about 150MB. Discord’s limit is a small fraction of that.
A 30-second clip squeezed into 20MB gets about 5.2 megabits per second, which still looks good at 720p. See it for yourself in the calculator, and read what decides how it looks.
Clips at 48fps or more come back with half the frames (60 becomes 30). That’s part of how they get small.
Where it is: in Medal’s capture folder. Open Settings, then PC Storage, then Storage Settings, to see it or change it (Medal support). Medal’s pages disagree on the default folder, so check that screen rather than guessing.
Good to know: use Medal’s own Browse button to move the folder, not File Explorer, or clips can vanish from the library. And upload the file you saved, not a link, if you want to send it as a video.
Where it is: typically your Windows Videos folder, in a folder named after the game. The overlay’s Settings, then Recording, shows the real location, and its Gallery lists your captures.
Good to know: Instant Replay keeps the last stretch of gameplay in memory, so you save only the moment. Longer replay lengths make bigger files.
Windows: press Windows + G, find the Capture widget and choose See my captures. Clips are typically in the Captures folder inside your Videos folder, as MP4 files named after the game and the time.
Console: clips are saved on the console. Use the Capture and share menu to copy a clip to a USB drive or send it to the Xbox app on your phone, then upload that file here.
Where it is: the Capture Gallery on the console. In Settings, then Captures and Broadcasts, then Captures, the Video Clip Format setting changes the file type and resolution of new clips (PlayStation support).
Good to know: if your clips come out as WebM and something won’t open them, switch that setting to MP4 for new clips. To get a clip off the console, copy it to a USB drive from the Capture Gallery or send it to the PlayStation app. Then 8mb.video does the squeezing.
Where it is: Steam keeps recordings in its own folder, and Settings, then Game Recording, shows it and lets you change it. To get a normal video file, open Recordings and Screenshots and export the clip.
Good to know: the export screen has its own size and codec options. Export it as H.264 if you can, then compress it here to the size you need. The not-playing page explains why H.264 matters.
Where it is: Settings, then Output, then Recording Path, which is typically your Videos folder.
Good to know: OBS can record to MKV, MP4 or Hybrid MP4. MKV is safe if OBS crashes, and 8mb.video reads MKV directly, so skip the convert step and go straight to the part where it’s 20MB.
Where it is: open Outplayed’s settings and choose Storage, or press Open Folder on a clip, to see the original recording (Overwolf support).
Good to know: Outplayed’s auto-manage can delete old clips to free space, so favourite the ones you want to keep before you compress.
iPhone: open the Photos app and find the recording in your Library (Apple support). Upload it to 8mb.video straight from Photos.
Android: where recordings land depends on the phone. They’re typically in the Gallery or Photos app, and the upload button on 8mb.video lets you pick them from there.
Doing this on a phone? Here’s how 8mb.video works on one.
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